Strategies
Pure strategies
The pure strategies of a player are maps from all the information sets played by this player to actions available at these information sets. A pure strategy is like a masterplan that a player can design in advance, so that at any possible configuration of the game, the player can read off their strategy what to do next.
Let us come back to this example:

We have two players, Alice playing at A and Alfred playing at X, Y, and Z.
Alice's pure strategies are:
1
a
2
b
3
c
Alfred's pure strategies are:
1
0
0
0
2
0
0
1
3
0
1
0
4
0
1
1
5
1
0
0
6
1
0
1
7
1
1
0
8
1
1
1
Strategy profiles
If every player chooses a pure strategy for themselves, the combination of all players' pure strategies is called a (pure) strategy profile. It assigns an action to every information set in the game.
These are the strategy profiles in our example:
1
1
a
0
0
0
1
2
a
0
0
1
1
3
a
0
1
0
1
4
a
0
1
1
1
5
a
1
0
0
1
6
a
1
0
1
1
7
a
1
1
0
1
8
a
1
1
1
2
1
b
0
0
0
2
2
b
0
0
1
2
3
b
0
1
0
2
4
b
0
1
1
2
5
b
1
0
0
2
6
b
1
0
1
2
7
b
1
1
0
2
8
b
1
1
1
3
1
c
0
0
0
3
2
c
0
0
1
3
3
c
0
1
0
3
4
c
0
1
1
3
5
c
1
0
0
3
6
c
1
0
1
3
7
c
1
1
0
3
8
c
1
1
1
Given any (pure) strategy profile, exactly one history and outcome is obtained. However, different (pure) strategy profiles can lead to the same history. Below we extend the list of strategy profiles with the histories and outcomes:
1
1
a
0
0
0
A=a,X=0,Y=0
Outcome 1
1
2
a
0
0
1
A=a,X=0,Y=0
Outcome 1
1
3
a
0
1
0
A=a,X=0,Y=1
Outcome 2
1
4
a
0
1
1
A=a,X=0,Y=1
Outcome 2
1
5
a
1
0
0
A=a,X=1,Y=0
Outcome 3
1
6
a
1
0
1
A=a,X=1,Y=0
Outcome 3
1
7
a
1
1
0
A=a,X=1,Y=1
Outcome 4
1
8
a
1
1
1
A=a,X=1,Y=1
Outcome 4
2
1
b
0
0
0
A=b,X=0,Z=0
Outcome 5
2
2
b
0
0
1
A=b,X=0,Z=1
Outcome 6
2
3
b
0
1
0
A=b,X=1,Z=0
Outcome 7
2
4
b
0
1
1
A=b,X=1,Z=1
Outcome 8
2
5
b
1
0
0
A=b,X=0,Z=0
Outcome 5
2
6
b
1
0
1
A=b,X=0,Z=1
Outcome 6
2
7
b
1
1
0
A=b,X=1,Z=0
Outcome 7
2
8
b
1
1
1
A=b,X=1,Z=1
Outcome 8
3
1
c
0
0
0
A=c,Y=0,Z=0
Outcome 9
3
2
c
0
0
1
A=c,Y=0,Z=1
Outcome 11
3
3
c
0
1
0
A=c,Y=0,Z=0
Outcome 9
3
4
c
0
1
1
A=c,Y=0,Z=1
Outcome 11
3
5
c
1
0
0
A=c,Y=1,Z=0
Outcome 10
3
6
c
1
0
1
A=c,Y=1,Z=1
Outcome 12
3
7
c
1
1
0
A=c,Y=1,Z=0
Outcome 10
3
8
c
1
1
1
A=c,Y=1,Z=1
Outcome 12
It is the same to build the pure strategies, or the (pure) strategy profiles, from the spacetime game or from any of its extensive forms.
Strategic form of a game
Given a spacetime game, or in a game in extensive form, it is possible to arrange the strategy profiles in the matrix of a game in normal form, with the same players and with the strategies being the original pure strategies.
In each cell, the payoffs are those of the outcome of the history induced by the strategy profile. It is however possible for several cells to correspond to the same history and thus to have the same payoffs.
Continuing with our example, we place Alfred's pure strategies on the rows and Alice's strategies on the columns. We put in the cell the number of the outcome based on the previous section.
Strategy 1 (X=0,Y=0,Z=0)
Outcome 1
Outcome 5
Outcome 9
Strategy 2 (X=0,Y=0,Z=1)
Outcome 1
Outcome 6
Outcome 11
Strategy 3 (X=0,Y=1,Z=0)
Outcome 2
Outcome 7
Outcome 9
Strategy 4 (X=0,Y=1,Z=1)
Outcome 2
Outcome 8
Outcome 11
Strategy 5 (X=1,Y=0,Z=0)
Outcome 3
Outcome 5
Outcome 10
Strategy 6 (X=1,Y=0,Z=1)
Outcome 3
Outcome 6
Outcome 12
Strategy 7 (X=1,Y=1,Z=0)
Outcome 4
Outcome 7
Outcome 10
Strategy 8 (X=1,Y=1,Z=1)
Outcome 4
Outcome 8
Outcome 12
Imagine, as a thought experiment, if every Chess player had decided in advance what to do for any configuration of the chessboard. Then, at a tournament, every player would bring their pure strategy and one directly reads off the matrix who wins. Of course, the gigantic size of the strategy space makes it unfeasible. And interesting fact: if this were feasible, then there is a theorem of game theory that says that either there is a winning strategy for the white player, or there is a winning strategy for the black player, or there are pat strategies for both players. Tournaments would be more boring than they are today!
Reduced strategic form
Because of the structure of the game, some pure strategies may contain superfluous information. For example, if a player decides in their strategy to play A=a, and B (played by the same player) never gets activated in any history where A=a, then it is superfluous to assign any action to B in the pure strategy as this would not change the outcome of the game no matter what opponents do.
Removing such superfluous assignments is a simplification that is called the reduced strategic form of the game.
The above example cannot be simplified further and is already in its reduced strategy form. We will use another example:

These are Alice's strategies. She plays at A and C:
1
0
0
2
0
1
3
1
0
4
1
1
And these are Bob's strategies. He plays at B and D:
1
0
0
2
0
1
3
1
0
4
1
1
This is the strategic form:
Strategy 1 (A=0,C=0)
Outcome 1 (A=0)
Outcome 1 (A=0)
Outcome 1 (A=0)
Outcome 1 (A=0)
Strategy 2 (A=0,C=1)
Outcome 1 (A=0)
Outcome 1 (A=0)
Outcome 1 (A=0)
Outcome 1 (A=0)
Strategy 3 (A=1,C=0)
Outcome 2 (A=1,B=0)
Outcome 2 (A=1,B=0)
Outcome 3 (A=1,B=1,C=0)
Outcome 3 (A=1,B=1,C=0)
Strategy 4 (A=1,C=1)
Outcome 2 (A=1,B=0)
Outcome 2 (A=1,B=0)
Outcome 4 (A=1,B=1,C=1,D=0)
Outcome 5 (A=1,B=1,C=1,D=1)
A look closer shows that Alice's strategies 1 and 2 are indistinguishable. This is because when A=0, C's value makes no difference because it is never activated. Likewise, Bob's strategies 1 and 2 are indistinguishable. This is because when B=0, D's value makes no difference because it is never activated.
Thus, the strategic form can be reduced to three strategies each:
Strategy 1' (A=0)
Outcome 1 (A=0)
Outcome 1 (A=0)
Outcome 1 (A=0)
Strategy 3 (A=1,C=0)
Outcome 2 (A=1,B=0)
Outcome 3 (A=1,B=1,C=0)
Outcome 3 (A=1,B=1,C=0)
Strategy 4 (A=1,C=1)
Outcome 2 (A=1,B=0)
Outcome 4 (A=1,B=1,C=1,D=0)
Outcome 5 (A=1,B=1,C=1,D=1)
Mixed strategies
Mixed strategies are probability distributions of pure strategies. For example, with the previous example, a mixed strategy of Alice could be:
1'
40%
0
3
10%
1
0
4
50%
1
1
And a mixed strategy of Bob could be:
1'
30%
0
3
30%
1
0
4
40%
1
1
Mixed strategies can be combined to give a probability distribution over strategy profiles, and thus, over outcomes and histories.
For example, the two above strategies give the joint probability distribution over the strategy profiles as follows:
Strategy 1'
12%
12%
16%
Strategy 3
3%
3%
4%
Strategy 4
15%
15%
20%
We can then infer the probability distribution over the game outcomes obtained with the two chosen mixed strategies, which is a coarse-graining of their joint probability on strategy profiles:
1
40% (12+12+16)
0
2
18% (3+15)
1
0
3
7% (3+4)
1
1
0
4
15%
1
1
1
0
5
20%
1
1
1
1
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